This has been going on for a while but here’s a short list of problems I have related to player health. Here’s my game- https://flowlab.io/game/play/1391363
- I need a way for the health to be saved, and always on the correct amount, currently every battle resets the shown health to 30 until it’s hit and it goes to it’s true number.
2.I would like the ability to have a second save for if the player dies, meaning that the player will respond at a checkpoint instead of the last autosave.
- How can I make the player reset there health when they go back to a checkpoint after death, without resetting all the characters stuff, (Unless saves do this automatically).