Help make shield

I’ve done emit constant shield before but I forgot which game (I know it was recent though). You will need Messages and Mailboxes however.

Constantly emitting something is kinda finicky compared to actually spawning it

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It only emits once and then gets automatically destroyed when you let go of the key

destroyers like that lag flowlab (same with emitting that much)

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Oh

Highly skilled Gamougg player here. In Taile Gamougg, the shields are emitted yes. However, they expire almost immediately and are only meant for a quick burst of defense.

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just because you do something some way doesn’t mean it’s the optimal way to do it. emitting and destroying an object every frame causes a lot of lag which i’ve proven in many particle systems.

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It emits once

then it won’t follow the player

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It doesn’t follow the player its a quick emit and expire

this would last for time

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okay

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You could attach a shield to the player (with the Attach behavior) then when a something has a collision with the shield destroy it

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attacher blocks dont have collision. JR01 explained why in a meme he made

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Right forgot because they can still be detected with proximity. A spawned object slight displayed is still the best method then

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This is my game. I want it so that the level 2 blue guy doesn’t die to the laser when facing right but does when he faces left.

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I’m on the phone rn so I can’t make an example for you

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collision has direction settings inside the behavior block

they don’t work for my game tho

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Ok, then. Mine was just a suggestion. An idea for a different kind of shield.