This is the first help request of the Flowjam (That I have made). I need help with a life system for the player object. I have the basics done but the counter, the object that shows the player how many lives remain, doesn’t work.
It’s quite simple but I can’t seem to figure out how to make it work. The object needs to play an animation that shows how many lives the player has but it only counts one. I tried multiple ways and I’m half through this one.
I need help with the last part.
If you know how to make a life system, please help,
-Ember.Y
Uh, possibly make a death animation for the last life and then some why have it so though after the last death animation plays the level restarts so maybe use a mailbox? I’m not sure.
Yeah, this is very complicated. My teammate made one a little while ago, but I cannot understand anything about it, so I set out to make a simpler version.
I’m assuming by stone edge you mean how it looks, not the 80% accuracy or higher critical hit chance? Also stone edge is rock type, not ground.
For a wall jump, on the examples page, there is an example by PixelPizza (it is quite old, so I don’t know if there could be inefficiencies with it).
For double jump, there is also an example on the example page for it (i think). Just make sure you reset Y velocity to 0 when you double jump, otherwise the jump height will vary depending on how long you were falling for.