So I have a sprite, I made its size 25% and it still works perfectly fine. I also have an animation for it that’s about 30% of the size of the main sprite. I made the animation 50% size with a behavior, which is also working fine, besides the hitbox. The hitbox on the animation doesn’t work for some reason, I think it’s still going off of the size of the main sprite, any way to fix this? (I tried collision shapes of a circle, rectangle, capsule, and polygon, but none of them work).
Nvm I increased the size of the animations sprite and its working better, but its not perfectly shaped like the main sprite, any way to fix it?
You can make ur sprite bigger in the sprite editor, and then size it to whatever you like in the code, which is technically high-definition but for flowlab
I just said I did that, but it’s not as well-shaped as the main sprite
idk what to do about that. I suppose it’s something about the rendering system trying to bring the pixel size down, but the pixels might be too small so it leaves them out completely, but what do i know
Kk, I’ll just put it next to a wall or something so the player won’t notice the bad part of the hitbox.
The physics collision shape doesn’t change with animations . One physics object gets created when an object spawns, and although it can be scaled larger or smaller, the shape itself doesn’t change while the object is alive.