Here is what I need help on..

When you want to stop everything, make sure you also input to reset of the timers to stop them too.
You could just disable the triggers or make a copy of the code into another object to look at.
I can try to help, let me know what all your trying to do.

Okay, I will try to do that @“JR 01” , thanks!

EDIT: How I had it was that the timer repeats to -1 to the health. I was trying to make it so that it stops the timer so it will no longer -1, because if it reached 0, it would go ahead to say “this is WIP” even if you already lost. I wanted it so if the players health is 0, then this would no longer be possible.

Yeah, that did not seem to work @“JR 01” … I’ve been trying a lot of different ways.

Ok,
if you can’t get it to work, make a new object and copy and paste all the behaviors to it so it doesn’t mess with the game. I’ll take a look at tonight.

I’ll have to recreate the code @“JR 01” , but I’ll do my best. The object will be the only sprite to have the default sprite when you create an object (if you can’t find it). It will be a while to set it up, though. Thanks!

Thats fine, I have to work for the next 5 days so I can only use flowlab in the late afternoon.

Hold on @“JR 01” , I just figured it out!.. I apparently was putting things in the wrong place… But it works now! Sorry if I had wasted any of your time, but thank you nonetheless! Have a great day!

Okay, so I had done that, but there is a new issue - the alerts keep on overlapping @“JR 01” … The programming is still all there (I am going to lock the level, keeping it paused, so you can enter the editor without players seeing the mistake at the moment), and I have no idea what is wrong. Just go into the “T.1.M loses code” and you’ll see the messages go to T.0.DD, which should start his winning speech…

However, when clicking an alert, after a few seconds, the alerts start redoing themselves and overlapping the current ones… Check it out when you can, it will be locked for the time being. Thanks for all of the previous help, and have a fantastic day!

Is it still having this problem cause it seems to be fixed?

The only thing that would reset the speech would be the timer.
After you die, your you add 1 to you health.
If the timer were to work one more time, it would hit 0 again and replay the speech.
But I see you have 2 reset inputs to the timer that is help preventing it.

As of now, the level works and I wasn’t able to replay the speeches or any of the other alerts.
If it is still broken, then please tell me a way, in steps, that I could do it so I can try it myself.

Yes, it works now @“JR 01” , I had forgot to say so… Sorry. But thanks anyways, for all of the work you had to do to figure out the stuff I couldn’t!