Hello,
Somehow I’ve forgotten how to make my player characters not stick to walls. Can I have some help? Thank you.
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You must be new here
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Long time no see.
Yeah selecting the hit box of the player to capsule allows it to slide down walls instead of hanging onto them with a corner.
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Thanks, will this affect a cube-shaped player’s hitbox much? Or will it still be somewhat consistent for the size?
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I think it just changes the physics on how it interacts with walls, but I don’t think it will change much if it’s a cube though. And if it does, it wouldn’t be much of a difference or not noticeable. So I think it’ll be fine.
Then again, I focus more on top-down games than platformers so I probably don’t have much of a say, but this is based on my current knowledge.
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Thank you, I’m definitely not working on another secret project lol
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