Somehow I’ve forgotten how to make my player characters not stick to walls. Can I have some help? Thank you.
You must be new here
Long time no see.
Yeah selecting the hit box of the player to capsule allows it to slide down walls instead of hanging onto them with a corner.
Thanks, will this affect a cube-shaped player’s hitbox much? Or will it still be somewhat consistent for the size?
I think it just changes the physics on how it interacts with walls, but I don’t think it will change much if it’s a cube though. And if it does, it wouldn’t be much of a difference or not noticeable. So I think it’ll be fine.
Then again, I focus more on top-down games than platformers so I probably don’t have much of a say, but this is based on my current knowledge.
Thank you, I’m definitely not working on another secret project lol