Hey, big announcment!

Oh no, another one comes

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“Another one bites the dust”

lol, just read all 27 notifications, thank for all of your feedback, and i realized now, winning isn’t what matters, its the journey that counts :smiley:

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We just all chatting in the bar about depression and meme wars, and a shadowy figure busts down the door, named @ShadowGaming LOL

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(epic western music plays)

(eerie silence for 30 seconds)

It was a good game with cool features; you’ve made it pretty clear that you’re just butthurt.
@ShadowGaming, don’t listen to Slime. Flowjam is fair, but some people just can’t handle the heat.

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okay, thanks for the info. :slight_smile:

Bruh, imagine being nice

@Greggo now u see?

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Oh yeah, I see now XD

JRs Escale the Rewind is very sophisticated. Lots of timers to create extremely smooth and fluid platformer movement that I’ve ever seen on Flowlab. It definitely wasn’t just because of the art, though was a factor.

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No, the other one, Nyctophobia
Just running straight and jumping on a wall every now and then.
Escape the rewind is slightly better

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It had a basic story and interesting fear mechanics; did you even play it at all?

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@meburningslime - Nyctophobia was a fantastic game for two weeks of work. It was super creepy, and the environments felt like a real world with a story behind it. You’re allowed to have your opinions, but putting down other games that people worked hard on just feels kind of lame.

Here’s a little bit of unsolicited life advice that’s applicable to far more than game design, and then I’m locking this thread because it seems to be circling the drain anyway:
You should be able to appreciate and be inspired by the hard work of others, and use that as motivation to improve your own work or art. If you can’t see the beauty and love that was put into a game like Nyctophobia or Escape the Rewind, you’re not looking hard enough.

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