Hey everyone, here is my Flowjam game if you would like to check it out! I wish I could have done more on it; I feel like there was a lot of potential I missed out on here, but in any case I hope you all enjoy it regardless.
As always, feel free to let me know of glitches (which I know there are a few of this time around) and suggestions
can we talk about the beautiful water reflection?
I’ve gotten a few minutes into it before I had to stop to do something else.
So far it looks great! One of the things that could be improved, and I’ve noticed this with a lot of these games, is how laggy it is. I think it’s mostly because of how many objects are in one level, so spawning and deleting objects when you’re not in a level could make it a lot smoother. I’m not very sure if that would work though because I’ve never made huge levels like this.
I’ll let you know more when I finish the game
My goodness, I din’t realize how big this was going to be . . . and those reflections are amazing!
The overall mechanics are well designed, though I am having a bit of trouble using the grappling properly to get up to certain ledges. I might have to just keep trying, but anyways, incredible work!
Recryptech mentioned in the stream that the hook has momentum, the farther away you are from the target, the faster you will be pulled
Yep, sorry to anyone suffering stupid bugs or unbearable lag. This simply does not live up to my standards when it comes to polish. Please look forward to massive changes once the jam is done. I still intend to leave Shattering Steel as my main project, but a burner metroidvania does sound pretty neat… In any case, thank you to everyone for the feedback and thank you to anyone who has enjoyed it even in its current state, your support means the world to me (:
I was having lag, but then i found out my hardware acceleration was turned off in my browser. After turning it on, now the game runs really smooth.
PS. Make sure you killed the ghost.
I got a little carried away with the old-modern (Shakespearan/Biblical) English spoken in the intro, so I was curious about something…
How well did you understand what the reaper was saying?
- Not at all
Thanks to everyone who played and rated! I was able to get honorable mentions and for that I am thankful! I didn’t do as well as I’d hope, but that’s alright cause I think I understand why and where to go. I’m actually really excited to prove that this idea still has a ton of potential. I have a completely new direction for my vision. Be excited because it will be good, I promise that!
The text was a bit small for my eyes i could barely read it. I didn’t really care abou the story anyways lol
You can full screen the game but I have heard this complaint before, so it’ll be fixed. As for the story… Sorry ig?
I didn’t mean it that way…i’m just not a story-attention-payer. I like to go straight into the action.
I was on fullscreen still a bit small.
For me that’s something i’m missing in many games, skippable intro scenes or turotials. I like to figure
out things by myself.
Fair enough, thanks for the clarification