I need help with this. In those RPGs (like early pokemon, Mario and luigi, etc.) Theres a walk animation for forward, back, left, and right. And when the player goes a different direction of the direction they are walking in, the walk animation changes for that direction. How an I make the player’s walk animation do that?
I am asking one of Flowlab’s founders. lol
wh0 r u
The animation behaviors have a priority option. Animations with a higher priority will play, and the object will ignore animations of a lower priority. Or you can bring a signal to the “stop” input to stop the animation when another one is set to play.
@360quickscoperornoscoper720pxhdscreenwithnomouze dude dont write here with unnecessary words.
And @mtl144 use position behavior.
@Superstargames and @Mainfunctestalbois thanks!!!