how do I do RPG walk

I need help with this. In those RPGs (like early pokemon, Mario and luigi, etc.) Theres a walk animation for forward, back, left, and right. And when the player goes a different direction of the direction they are walking in, the walk animation changes for that direction. How an I make the player’s walk animation do that?


I am asking one of Flowlab’s founders. lol

wh0 r u

The animation behaviors have a priority option. Animations with a higher priority will play, and the object will ignore animations of a lower priority. Or you can bring a signal to the “stop” input to stop the animation when another one is set to play.

@360quickscoperornoscoper720pxhdscreenwithnomouze dude dont write here with unnecessary words.
And @mtl144 use position behavior.


@Superstargames and @Mainfunctestalbois thanks!!!

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