I want to add a flying enemy to my game but I have no idea how, also this is my 5th question for my one game lol.
What type of flying enemy? One that sits at a relative x or one that flies like flappy bird?
neither, one that works like the ship controls but without the player controlling it, and it chases the player 24/7
Pointat and impulse forwards on a repeating timer
I have no idea what I am doing
extract the position of the player and point at that and then put a number into impulse moving forwards
show me a picture on how to do that please.
Nope.
This will make it constantly jump at the player.
Use velocity instead of impulse.
Ok.
Instead of an extractor, you want some Globals.
In the player, make it extract its X and Y always. Drag in two globals. Name one X, and one Y. Respectively, the extracted X sets the X global, and the extracted Y sets the Y global.
In the enemy, make an always and get both the X and Y variables, then connect them to a PointAt, which then connects to a number (your speed), which then connects to the forward of a velocity.
i said before to use a repeating timer
But velocity is still better in general…
it depends on what they want though, a squid may shoot forwards and a fish may move smoothly
I don’t know how to extract the X and Y of the player- this is my first time making this type of enemy