How do I make an object follow the mouse like a cross hair in a first person shooter?
It’s best to use cross hair on the Interface layer (UI)
and use the MouseMove behavior -> Position
If you have a scrolling camera, anything on the UI layer will stay on screen with the camera.
@“JR 01”
I know this is a late response but, THANK YOU!
@Hiro-kun With the most recent update you can also hide the cursor now by using the new cursor behavior block.
http://flowlab.io/behavior_handbook/#gui-cursor
That way you’ll only see the custom cursor you made in game.