How DO I make Game World Objects act like user interface Objects?

Yes I would apreciate it.

Ok, I think @ManiacPumpkin figured something out for this game.

This Doesn’t seem to help me.

Hmm, ok, just thought it might because the compass is a game world object but it moves with the camera.

For Some reason it only works on your game, it wont on mine

well…it only kind of works, I would need it to STAY where it is not automatically go to a certain point, but it is a start.

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Ok well Im gonna Abuse my brain powers, Ima Copy/paste the spawn from game world into user interface, AND SINCE THE OBJECTS THAT ARE SUPPOSED TO BE SPAWNED ARE ALREADY SELECTED, I CAN CHEAT THE SYSTEM! MUAHAHAHAAHAHAAAAA!

Does anybody understand him

I can Create the spawning Behaviors on a Gmae world object, then I may copy/paste, as long as the behaviors match the avalable behaviors for the user interface it wont auto-delete it(which they do) and I can select objects to spawn on the game world spawn thingy, then I can copy the whole thing and paste it into the user interface object, if I select a game world object from the game world spawner BEFORE I transfer it then I get to spawn the Game World Object-In short, I found out how to spawn Game World Objects from User Interface Objects.