Yes I would apreciate it.
Ok, I think @ManiacPumpkin figured something out for this game.
This Doesnât seem to help me.
Hmm, ok, just thought it might because the compass is a game world object but it moves with the camera.
For Some reason it only works on your game, it wont on mine
wellâŚit only kind of works, I would need it to STAY where it is not automatically go to a certain point, but it is a start.
Ok well Im gonna Abuse my brain powers, Ima Copy/paste the spawn from game world into user interface, AND SINCE THE OBJECTS THAT ARE SUPPOSED TO BE SPAWNED ARE ALREADY SELECTED, I CAN CHEAT THE SYSTEM! MUAHAHAHAAHAHAAAAA!
Does anybody understand him
I can Create the spawning Behaviors on a Gmae world object, then I may copy/paste, as long as the behaviors match the avalable behaviors for the user interface it wont auto-delete it(which they do) and I can select objects to spawn on the game world spawn thingy, then I can copy the whole thing and paste it into the user interface object, if I select a game world object from the game world spawner BEFORE I transfer it then I get to spawn the Game World Object-In short, I found out how to spawn Game World Objects from User Interface Objects.