hhh
first of all you must go to the emmited item and tell it
that whenever your player collides with that object take a number and add
it to your score and the emmited item is destroyed.
I know all that but how to have that when it dies it respawns in the same place when the game first started
Instead of removing the object, why not use a position to move them back to the starting point, creating the illusion of respawning
^ Yeah just that. This is an example how you can respawn an object:
Once > Extractor (this x) > (set) number > (x) Position
> Extractor (this y) > (set) number > (y) Position
When you die > (in) Number (the same numbers you see above, connect both)