How is This Sprite Stack?

Nice! I haven’t tried an outline yet, I might though.

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You should it makes the object look way better.

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I like to stick with the realistic theme. I don’t like to add an outline unless it’s needed.

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This is awesome!!!
This sprite looks actually 3d, i love it

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Thanks! I might try and animate the the object more to try and give it more life and maybe make this into a fun little puzzle or defence game.

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Wait, how many objects were used to make this? 4?

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5 but it could be done in 2-3 if I really wanted to condense it down a ton.

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As free users, if needed, we should try to conserve objects. Although this tank is a very cool sprite, it would take 1/10th of your sprite storage to make.
Tip:
Don’t color a tank neon green, it stands out, even in grass.

It’s a cool stack though. Did you use the way I do it, or Pug’s way?

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Sup3r’s way and my own

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Also you say this like I don’t know that lol. This was a test that’s all

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One of the better Flowlab sprite stacks I’ve seen actually :+1: kind of even looks like voxels even.

And the outline is nice, I’m surprised it hasn’t been done more, it looks good (but I guess sprite stacking just isn’t a super popular genre, but it seems to be picking up a bit)

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Looks fantastic, and the shadow is a nice touch! :+1:

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Oh wow cool! Nice work!
Also I dont agree with the feedback, it looks kinda cartoony and looks awesome.
Please make a game with it.
Thanks @sup3r87 for making that extensive guide, truly a helpful milestone for flowlab, if that makes sense.

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I added animation :smiley:

ezgif-3-679defee15

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This was really simple all I did was check what layer the animation was on and assign it to a special animation. I play the animation with a single global for each of the four treads (on top only) to make it so they all play at once.

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Wait, you switched a layer out for an animation layer? That’s pretty cool, I never learned how to do this.

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I didn’t either I just guessed and used trial and error.

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Ok, you can now make this sprite stack in three objects.

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Nice! What’d you do to change the original 5 objects?

Condense the visuals and the logic into the same sprite

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