Nice! I haven’t tried an outline yet, I might though.
You should it makes the object look way better.
I like to stick with the realistic theme. I don’t like to add an outline unless it’s needed.
This is awesome!!!
This sprite looks actually 3d, i love it
Thanks! I might try and animate the the object more to try and give it more life and maybe make this into a fun little puzzle or defence game.
Wait, how many objects were used to make this? 4?
5 but it could be done in 2-3 if I really wanted to condense it down a ton.
As free users, if needed, we should try to conserve objects. Although this tank is a very cool sprite, it would take 1/10th of your sprite storage to make.
Don’t color a tank neon green, it stands out, even in grass.
It’s a cool stack though. Did you use the way I do it, or Pug’s way?
Sup3r’s way and my own
Also you say this like I don’t know that lol. This was a test that’s all
One of the better Flowlab sprite stacks I’ve seen actually kind of even looks like voxels even.
And the outline is nice, I’m surprised it hasn’t been done more, it looks good (but I guess sprite stacking just isn’t a super popular genre, but it seems to be picking up a bit)
Looks fantastic, and the shadow is a nice touch!
Oh wow cool! Nice work!
Also I dont agree with the feedback, it looks kinda cartoony and looks awesome.
Please make a game with it.
Thanks @sup3r87 for making that extensive guide, truly a helpful milestone for flowlab, if that makes sense.
This was really simple all I did was check what layer the animation was on and assign it to a special animation. I play the animation with a single global for each of the four treads (on top only) to make it so they all play at once.
Wait, you switched a layer out for an animation layer? That’s pretty cool, I never learned how to do this.
I didn’t either I just guessed and used trial and error.
Ok, you can now make this sprite stack in three objects.
Nice! What’d you do to change the original 5 objects?
Condense the visuals and the logic into the same sprite