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This was really simple all I did was check what layer the animation was on and assign it to a special animation. I play the animation with a single global for each of the four treads (on top only) to make it so they all play at once.
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Wait, you switched a layer out for an animation layer? That’s pretty cool, I never learned how to do this.
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I didn’t either I just guessed and used trial and error.
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Ok, you can now make this sprite stack in three objects.
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Nice! What’d you do to change the original 5 objects?
Condense the visuals and the logic into the same sprite
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Looks great, love the shadow effect!
Thanks, but for future reference don’t reply to dead topics, I last posted on this topic 8 months ago
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