This was really simple all I did was check what layer the animation was on and assign it to a special animation. I play the animation with a single global for each of the four treads (on top only) to make it so they all play at once.
Wait, you switched a layer out for an animation layer? That’s pretty cool, I never learned how to do this.
I didn’t either I just guessed and used trial and error.
Ok, you can now make this sprite stack in three objects.
Nice! What’d you do to change the original 5 objects?
Condense the visuals and the logic into the same sprite