How to create a door that doesn't need to be deleted to open? Using capsule doesn't work...

I figured that if I change the shape of the door to capsule, it will work since it goes down to the floor for its opening animation, so the shape would become non-existent, but the door’s still there, you just can’t see it. I don’t know what I’m doing wrong, I figured doing this would be pretty simple.

Go to the test level. It’s where I test out new sprites, animations, and features. You’ll find everything you need in the description and in the level.

[insert trigger] => Enabled [False]
If I’m correct, Enabled controls the object’s property
[True = the object becomes solid, False = it becomes not solid]
even if it’s set to false, the object’s behavior stays active which means it can still play the open/close animation

Thanks, @Hiro-kun !