How To Delay Effects Until Sound Effect Finishes

Apologies if this was answered elsewhere and I just didn’t search the right keywords.

Is there a way to delay level effects( Restart Level and Move to Next Level) until after a sound effect finishes?
For example: I currently have Success Sound 1 on my door that leads to the next level. 9 times out of 10, the next level loads and cuts the sound off halfway through.

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Hi,
@MelloJello the sound behavior doesn’t have a done output.
@royal_martin You can use a timer, and approximately count how many 1/10th of seconds the sound plays for. Experiment and select the number that fits your desired result best. :+1:

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I was thinking of the animation behavior. Sorry for being such an idiot @royal_martin

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Not an idiot at all. You responded and that’s cool in my book

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Still, sorry for being a bit misleading. Welp, bye bye now :upside_down_face:

Thank you. Timer delay works perfectly

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