How to detect if an object ISN"T colliding with another one

So we all know there are many different ways you can detect when you’re colliding with another object, collision, ray cast, and proximity are some examples. But what code allows you to detect if you Aren’t touching them? Since not touching something doesn’t give a signal, there’s no way your code can recognize it, right?

I might be dumb and not see the obvious answer, Please help me!


I’m not sure maybe one of those paired with a NOR Logic Gate? Maybe that could work

You can use a Proximity, and connect the output to a NOR gate, this will give you an output when the object is not within the Proximity. JR has talked about having an output for the Proximity to have a Miss output