This is giving me trouble. In my game, I have a level select screen that allows you to move to different levels and see how many “medals” you have per level.
As an example, each “level button” is a clone of the same object, but clicking each one should bring you to a different level, they each need to move to different positions, and they each have their own animation.
Another example is the medals display. Each display is a clone of one object, but they each need to move to different positions and they each have their own animations.
The level buttons seem to work fine, but the medals display keeps giving me goofy bugs. What is the best way to have per-clone behaviors? I’m currently sending messages to each clone then a reader outputs which number the clone is. That goes into filters to determine which behaviors should happen with each clone. However, I think maybe the way messages work is causing issues. Does anyone have any input here?