And my game is still not complete but on my previous games, I still found that wall climb bug, but ignored it because I decided to incorporate the bug into some parts of levels to minimize the bug being too game breaking but now that I am making a new game I want to try to fix this bug now that I found it. I know it can be fixed because on example games this bug was not there so I wanted to fix.
Thanks for any help!
You may want to experiment around with hitboxes, this is a bug within flowlab itself (you did nothing wrong). Usually its only when your using square hitboxes though, so experiment with those, and record your findings. I may still be able to have another solution if that doesn’t work
Also while testing I found that I can “double jump” when here:
If anyone also has a solution for that would be appreciated!
Some info on bug: Must collide block above you in a small “room” like area.
I just tried the game and I see why its doing this now.
You need to change the jump to a Raycast instead of any collision,
the wall counts as a collision so you can infinitely jump on a wall.
This is only one part of the issue, the other is that you stay on the wall because it has all friction. Using my first idea or with the method @hihilogic just mentioned should help with the second half of this issue.