Exactly like I’m saying
Take Parse-o-rhythm’s menu camera as an example
…the “set X” and “set Y” inputs"…?
Could you clarify your question?
I did that but it brought the main menu to the select screen
Or vice-versa
Ah, you want a menu camera than pans around to different screens based on what you click?
I think the easiest way might be to just create a few different pre-determimed motions for the camera’s X and Y using Ease behaviors, then make certain menu buttons activate certain sets of those Ease behaviors . . . does that make any sense?
Please do it either step by step, picture, or code
How about this:
Simple Menu Pan - Flowlab Game Creator
Also please don’t just copy the code immediately; try to understand it first (the majority of the camera panning code is in the “Main Menu” object)
This looks easy but with one hard problem: I don’t know how to position with px
Wait. I think i know why. I set most objects to UI in the main menu