Don’t use a switch. Have it so when a certain number of object you collect reaches the desired number, it sends a message, (Using filters if equal to) send “complete” to yourself. In your AND gate, when it receives “Complete” and is colling with door (only state the object type only, not the specific name) it will go to next level.
Thanks for the suggestion.
I have it set to go through a filter and if the filter passes, I send the message ‘Complete’ to myself.
I then set up a mailbox to the A condition on an AND gate
When I test it, I can see that the message is working, and I have the second condition to be colliding with the door, but I still dont go to the next level.