make an object look scary
click its behaviours
go to bevaviour bundles
click dangerous
make an object look scary
click its behaviours
go to bevaviour bundles
click dangerous
tutorial for new players!
how about suspicious object
Ok. I’m pretty sure people can figure that out on their own. If you want a better object…
Most people don’t want to take the time to click the text over and over again.
If you want some spicy health, input this in the player:
{“data”:{“behavior”:{“v”:“2”,“nodes”:[{“inputCount”:0,“outputCount”:1,“name”:“Once”,“behaviorType”:“logic.triggers.Once”,“x”:-720,“y”:416,“group”:"",“id”:“eca77cc3cb93bf42”,“notes”:“On start, get the number three and set the health to that number”,“n_o”:1,“resetOnLevelStart”:false},{“inputCount”:3,“outputCount”:1,“name”:“Number”,“behaviorType”:“logic.logic.Value”,“x”:-450,“y”:384,“group”:"",“id”:“eca79019cd63f740”,“notes”:“Health variable”,“n_o”:1,“startVal”:3,“tag”:"",“roundMode”:1},{“comp_x”:0,“comp_y”:0,“inputCount”:1,“outputCount”:1,“name”:“Bar”,“behaviorType”:“logic.hud.Bar”,“x”:-270,“y”:384,“group”:"",“id”:“eca7b222e03f154c”,“notes”:“Health bar”,“n_o”:1,“val”:5,“max”:10,“frameColor”:-3127447,“barColor”:-3192404},{“inputCount”:0,“outputCount”:1,“name”:“Collision”,“behaviorType”:“logic.triggers.Collision”,“x”:-900,“y”:512,“group”:"",“id”:“eca7d0c5a491d846”,“notes”:“Collide with dangerous object”,“n_o”:1,“targetClassId”:9709594,“targetEntityId”:0,“collisionFilter”:15,“collideWithEntity”:false,“delay”:0},{“inputCount”:3,“outputCount”:1,“name”:“Number”,“behaviorType”:“logic.logic.Value”,“x”:-630,“y”:544,“group”:"",“id”:“eca87e1a96e91341”,“notes”:“Subtract your health by one”,“n_o”:1,“startVal”:-1,“tag”:"",“roundMode”:1},{“gateVal”:0,“mode”:“greater than”,“inputCount”:2,“outputCount”:2,“name”:“Filter”,“behaviorType”:“logic.logic.Filter”,“x”:-270,“y”:480,“group”:"",“id”:“eca8a92f5eea684d”,“notes”:“If the health is not greater than zero, meaning it’s zero or lower, then restart the level.”,“n_o”:null},{“inputCount”:2,“outputCount”:2,“name”:“NextLevel”,“behaviorType”:“logic.gameflow.NextLevel”,“x”:-270,“y”:576,“group”:"",“id”:“eca8ced0f4a4d94f”,“notes”:null,“n_o”:null,“levelName”:“Restart Current”}],“links”:[{“input_id”:“eca79019cd63f740i1”,“output_id”:“eca77cc3cb93bf42o0”},{“input_id”:“eca79019cd63f740i2”,“output_id”:“eca87e1a96e91341o0”},{“input_id”:“eca7b222e03f154ci0”,“output_id”:“eca79019cd63f740o0”},{“input_id”:“eca7b222e03f154ci0”,“output_id”:“eca79019cd63f740o0”},{“input_id”:“eca8a92f5eea684di0”,“output_id”:“eca7b222e03f154co0”},{“input_id”:“eca87e1a96e91341i1”,“output_id”:“eca7d0c5a491d846o0”},{“input_id”:“eca87e1a96e91341i1”,“output_id”:“eca7d0c5a491d846o0”},{“input_id”:“eca79019cd63f740i2”,“output_id”:“eca87e1a96e91341o0”},{“input_id”:“eca8a92f5eea684di0”,“output_id”:“eca7b222e03f154co0”},{“input_id”:“eca8ced0f4a4d94fi0”,“output_id”:“eca8a92f5eea684do1”},{“input_id”:“eca8ced0f4a4d94fi0”,“output_id”:“eca8a92f5eea684do1”}]}}}
Also, you can set the bar value to be 3 and full in the editor
this didnt work for me
Welcome to the forum @amseidlich, this post is old and you may have a similar issue for different reasons. If you could make a new post with the URL link to your game, we can help and take a look at what you are having issues with.
If you go in behaviors, it will be in your behavior bundles. Also what JR01 said.