i did read it i just didnt know how much bigger the raycasts had to be
and no matter how long i make them they won’t trigger and i dont know what im doing wrong
Do this to every raycast: select an object, then select “any type” like it was before, this fixes it I believe.
that worked but now it isnt jumping away from the wall or attaching to it
Make sure these are raycasts are long enough and try reseting their targets again, they aren’t working
that’s working now but the player doesn’t properly get thrown from the wall. if I increase the jump power they can reach the end of any level in second and if i decrease it they don’t move at all.
1: this top raycast still isn’t long enough -___-
2:
Ahh wtf did you do to this bundle, these raycasts are going the complete wrong way!!! The reason it’s not flipping is because you are constantly setting the flip direction in the walk bundle, and it’s turned off for a second with the “not on ground” message. BUT THE RAYCASTS ARE MESSED UP so the “on ground” message is constantly sending even when it’s not on the ground.