can anyone help me make a wall jump the player can use infinitely to get around that pushes the player the opposite direction of the wall they are jumping off of?
Here’s a Wall Jumping example made by Samuel Pixel Pizza.
Flowlab Game Creator - Wall Jump & Slide Example
Is this what you mean?
yeah, that is kinda what I’m going for but I either want a faster wall-slide or no wall-slide at all.
I’ve tried putting it in but it isn’t working and idk why
Maybe make the player collision shape a capsule, so there is less friction on the sides
Check the instructions on the forum post for that example and follow each step
it already is capsule and it isn’t working
Here is the link for the Wall Jump Example topic, the Topic head/original post is the instructions, and go over what you need to update in order to make this work:
Wall Jump Example: Learn how to make one - Examples & Tutorials - Flowlab Community
Click the link to see the full thing!
The comments on the topic are also a really huge help as I replied to every possible problem people could have Hope this helps! Thanks for using my example
yeah, thanks, I did see I’ve just not been going on to flowlab in a couple days. Thanks though ill give it a try and let you know!
this isnt working for me, my character is moving wrong and the wall jumping isnt working at all. idk what i did wrong but is there any other way that i can understand what to do? this is really complicated for me.
Share the game link so other people can check it out and help you
Umm the wall jumping bundle isn’t even there…
i got rid of it bc it wasn’t working and it kinda messed with my movement
well, add it back if you want us to fix it… Do you not want it anymore?
i just set it off to the side a bit
i did add the walljumping bundle?
why isnt it working, i see my player is more than 1 block but idk how to fix it
The post I sent you (Wall Jump instructions) tells you how to do it, seems like you didnt read it
Anyways, you have to make the “On ground” Raycasts longer because your character is bigger.
These 3 Raycasts should trigger when the player object is on the ground.
The Raycasts are inside the Wall Jump Bundle or Logic you copied.
Also make sure you dont have other movement Logic otherwise they will overlap, as it says in the instructions