Im making a game where you can switch worlds and certain objects will only exist in one world and I’m a bit stuck. I’ve tried making animations to have an empty texture but the collisions still work. Here is the link to my game: Flowlab Game Creator - Simulation
Please someone help
i dont think you can alter that yet. Just use a switch or something so it turns the collision behaviour in the behaviour edit off when its triggered by something. And welcome @camiwami
which block changes the collision? also, is there an alternative way to make a block disappear temporarily (eg: size or position)
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There is. Make the sprite’s alpha zero, then make it not enabled.
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Woah, thanks! It actually works!!!
Y’a welcome,
Mr. Multitool
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