I’m making a Luigi game, and like a mario game I want the mystery blocks to turn into a different block to render them useless after hitting them. I’ve figured most of it out but everytime the block gets replaced, the new block isn’t solid and I pass through it or it becomes solid but still has the function of the block it replaced. Idk if there’s any other way to do this but if there is let me know pls. Here da link: http://www.flowlab.io/game/play/1100640
@“Jason Clever” Instead of attaching an end block, extract the x and y coordinates of the ? block that go into a spawn behavior. Make it spawn when you collide with the ? block. Also make it so it deletes the ? block.
Thx i’ll try that.