He wants it so that when you beat the game you change your skin OR that you select a skin from a skin menu
This could be a possible route, but itâs just easier to use frames in one animation as skins (the easiest route). To do this, you get a number, and connect it to the go to input on the animation. Basically, this just goes to that number frames.
Note that the first frame is 1 NOT 0.
yes, but what if the different skins have animations? Then youâd have to use a router (my preferred choice), or filters (a little more complicated)
Yep, thatâd work, but at that point youâd have so many animations, and itâd just be best for a parent object to control skins of different objects by then.
To do that he first needs to make differennt skins to work, I dont see a way to swap skins/characters or even a store.
ive got two skins already, how do i switch between the two
Routers or filters
I dont see the skins, are they different objects or just different animations?
Also you may need to play your game outside the editor for it to save.
i have to go everyone, iâll check back on this post tomorrow, maybe then it wont be as confusing
before you say anything else, look at this example:
I see the animation now, but its hard to show the best way to do it with your codeâŚ
I really suggest to use bundles so its much easier to see through the code, but regardless
Hereâs my idea that you can do. Since there is 2 animations for every skin, it would be best to separate the down and up outputs for each skin that you make. The âany keyâ will let you select a skin by typing in the number on the keyboard.
After you beat the game, attach an object with the rocket animations to go over the player that activate when hold the up/W button.
my friend made a game with skins a while back, if you still need help, you should check it out