I tryed but it does not work and I want a suspific one
![Screenshot 2024-05-13 9.06.55 AM](https://community.flowlab.io/uploads/default/original/3X/4/3/4370ade88e6842413d87ebf602c079cfab0e7bed.png)
What are you trying to do?
It is only receiving the message once, so it checks the proximity for a second, then stops. I would use a switch with either an always behavior, or (what I would do) a repeating timer.
So:
Once --------------- (off)
Mailbox (hit?) – (on) switch ---- (check) proximity–(input)
Always/timer ---- (in)
I’ll try that later
can you show me an example bc I cant figure it out, or if someone else has an idea
I’m out right now, but if someone hasn’t helped you by the time I get back I’ll show you
help? o_o
it doesnt work
Did you read the bottom portion? It’s not working because it doesn’t sense the cannon ball in its vicinity. The only solution to this is to either turn up the proximity so that it senses the cannon, or to create a completely new object for the cannon ball.
I want the same code
In that case then as I said, you may have to either switch to using raycasts, or up the proximity.
its still not working
I can make an example, but I’m going to have to change a lot of the code. If you’re wanting to keep it all the same I’m not sure what to tell you
truce 2017 help me with it now it works
So the issue is resolved, or do you still require more help?
its solved you can see for your self if I need help I’ll tell you
Okay good to hear! I’m glad the issue was resolved