I need to find a way of pathfinding, so that an entity will fluently travel around obstacles to get to the target.
depends on the game <— (and also who flagged me for posting this exact message)
Not sure, but it is possible?
yes but its complicated as hell and I dont understand it
Do you know who would?
pixlepizza or Jr 01 should
There are many ways to make pathfinding systems, whether it actually searches the map, or is pre-programmed in the objects.
But the larger the idea you need, the more complex it would become.
For example, check out Tinkersmiths path finding example.
*Working Path Finder* :)
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