i want when the player hits q he will teleport to the curser. can someone just make a example game?
mousemove → position
*mouseclick → position
mouseclick doesn’t get the position
oooohhhhh
true dat true dat
guys pls give me a answer @Galactian @John_Shrekinson
i just did, mousemove → position
put i want it only to enable when the player presses q
you shou;d practice flowlab more
this is extremely simple too
you’re lucky i’m not just asking you to do it yourself
mousemove (x) → number (set) → position (x)
mousemove (y) → number (set) → position (y)
get the numbers on keyboard ‘q’
but i want it only to enable when the player PRESSES Q!
How about when the player pushes
that’s exactly what my code does, stop complaining please
it doesnt have a keybind set to q in that coding that you just replyed
plus just give me a game example dude if its so simple why dont you just make a example for me
It’s probably because it’s easy, that it should be simple to figure out.
You could have switches that block both X and Y outputs of the mouse mouse and it switches on when Q is pressed and then turns off when Q is pressed up. Then take the X and Y outputs and link that to the X and Y inputs of the position behavior.
may you please just give me a example game plsssss
I’ll send a screenshot.
thx @CodeAlpaca and @ManiacPumpkin