im making a game where you can control multiple things at once. i want to make a door where only one type of character can pass through.
object 1 and 3 can’t collide with object 2
object 1 can collide with object 3
usually, people make it so if object 1 or 3 collides or is in proximity with object 2 then use the enable behavior and disable object 2
sorry if this is kinda confusing : /
also if this does work add “(Solved)” to the name of this help request!
thanks for the help, this should work.
Maybe make several animations for the player, each being it’s own transformation. Then, each time you play an animation for the transformation, also assign a number to a global. Next, the door constantly reads the global, and if the global = (insert number here), it turns enabled off, otherwise it turns enabled on. There’s not really a more simple way to explain it, but there you go.