how to make weak homing?

im making a final boss battle for my game “GalacticoS” and i want the final boss to shoot projecties for one part. the big issue is that i cant figure out a way for the projectiles to be kinda homing, as in they turn toward the player but very slowly so they fly by rather than consistently follow the player. any ideas how i can do this? thanks

can you share a link to the game and tell me what object the boss is and what you want it to shoot

You could use the Angle to bundle in my example and slowly rotate the object to where its pointing.

Angle-to Example:
https://flowlab.io/game/play/1313462

Love it, JR 01, I think your ‘Angel to’ bundle is exactly what he needs.
Put it into your missile, calculate the rotation that is needed to point the projectile to the target AND only apply a fraction of the result to the projectile.
As in … 45degree needed to point to the target, but only add let’s say 2degree each step. That way the projectile would overshoot and ‘circle’ its way towards the target … would it?

LOL, just a thought, correct me if I’m wrong

P.S. how do I tag someone on this forum board?

Another approach could be to add a timer to the PointAt trigger, so that it only adjusts its direction after a delay.

As seen here: https://flowlab.io/game/play/188859

NICE ONE @grazer , I see I will learn a lot here :slight_smile:

i attempted the timer method, the result was missiles that just changed direction when behind me lol.
ill try to use @“JR 01” 's bundle. i really appreciate the help, thanks :slight_smile:

@“JR 01” i tried using your method but it just acted erractically. idk if i have to change anything for the player itself or not, but go to the “final boss!” level. the ship follows your mouse and pay attention to the purple object

Link to the game

Yeah, that would help :slight_smile:

sorry, here: http://flowlab.io/game/play/1064094
If this problem is too hard to solve Ill just likely make a different attack pattern because this is already very difficult

Why are you using a point at if your using the angle to bundle?
Angle to will try to force the object to look in the direction and it gets stuck because the angle of the player is going in to the x and y of the Point at bundle.

I’ll see what I can do

@“JR 01” this is actually a really difficult thing to make and i dont want things limiting my progress, so im just gonna replace the homing attack with a different one. you dont need to try to make it work, thanks :slight_smile:

@soethan1
I finally figured it out, took longer than expected.
I went ahead and made an example for it.

Homing Missile Example:
https://flowlab.io/game/play/1354349

@“JR 01” oh wow, thats actually really awesome! ill definitely credit you and add it to the boss level im making at some point if it all works out. thanks for making it! :slight_smile:

Thanks @“JR 01” that DOES help! (This is not sarcasm. Sounds like it, but it’s not)