How to mimic an emitted object

How would I go about spawning an object that would behave in the exact same way as if it were emitted using these settings?
emit
The primary issue here is that I do not know how to mimic the “Emit Force”, and I’m not quite sure whether or not “Expire After: 50” means it will expire after 5 seconds (1/10 of a second * 50), as units for these things are not specified anywhere that I can tell.

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yes it means 5 seconds

once → number → angle velocity (do this using jr01’s bundle since i don’t want to explain all of it)
to send the angle it should spawn at put the angle into the spawn input and extract starting value on the spawned object

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So, what do I put for the “velocity” input of the angle to velocity bundle? Just “1”?

I think spawning the object with the rotation as a starting value and using forward velocity.

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