How to stop my character from constantly gliding?
my character Zackary keeps gliding around the map, anyone want to help?

@Grazer @jngthree @Latif3

Gliding? I think you already fixed it.

Nah, he gets pulled towards the edges of the map for some reason…

Try using spacebar to kill the first knight, you’ll see what I mean.

Wait, never mind I got it. Thanks though!

Hey Tommyx2x14,

Every object has both a position property, and a velocity (speed). The behaviors controlling Zachary only update the position, never the velocity.

What can happen is if he collides with a moving object (like a Knight), he will bounce off of them and begin moving himself. You can still update his position with the controls, but he keeps “gliding” around even after you move him.

There are a couple of ways to solve this problem. One way would be to set his velocity x & y to 0 every frame with an “always” trigger, so that he only ever moves when repositioned with your keyboard triggers.

A simpler solution would just be to open up the “position” node in Zachary’s behaviors, and check the “reset speed on update” box. This way his velocity will be set to 0 each time you move him.

Hope this helps.

@grazer can you please look at my thread

@grazer Thanks man, really helps a lot
This sounds like sarcasm, but it is not

i need help for a school project and my character keeps gliding and i need help to fix it

@“Salad Masher” - only use the “Capsule” collision shape for the player, not the ground blocks. Capsules have no friction on their top or sides.

woah a dead discussion from like 3-4 years ago

Oh that’s why everyone says “Capsule” is bad!