How To: Super Mario style coin blocks

Example game here.


Open it up and look at the behaviors of the Coin Block objects.

Here’s how it works:

  • Collision Trigger, set to trigger on collision with the player
  • Number, incremented by the collision trigger
  • Filter, checking to see if we have collected all the coins (6 in this case)
  • If the filter passes, it plays a chime and emits a coin
  • If the filter fails, it plays a thud sound and turns dark

thacs for sowing me how i giv you the credit for the cone blocs in my game thacs :slight_smile:

Thanks :slight_smile:

But please don’t feel the need to give me any credit. Coins are an iconic element in platform games, thanks to the greats like Shigeru Miyamoto

hay how did you pot it on your pag

i men the game

Hi, i came across this site, and thought i’d try my hand at making a level.
This is gonna sound like a noob question, but when i tried this my coin came out the side, and was wondering if you might know why?
Any help would be much appreciated =D

Voltackle, you need to change the direction of the block
(I think) It’s that, or you need to Check the box on emitter that says "Match Rotation. grazer will probably help if I just said some nonsense xD

Well, i tried the match rotation, to no avail.
But i’m not quite sure what you mean by change the direction??
Thanks for the help by the way, i’ve been racking my brain over this and just can’t figure it out.

  1. Click on the object
  2. Go to properties
  3. Change Direction
    This should work, I’m not a flowlab expert

They work perfectly now, i didn’t even know you could change the rotation (ugh).
Thank you so much for the help, i can start working on the other levels now =D