I actally did something useful for once

I made a Time Stop example, I really hope that Grazer adds it to the examples page

Press T to timestop

It just pauses the game

The cooldown never starts because, well, the game is paused. If you want to do actual time stop you’d need to use switches to disable all the player movement, and then set velocity of everything that’s moving to 0 for a given amount of time.

That would also reset all of the already existing velocities which would make everything lose all it’s momentum when time restarted.

:upside_down_face: :slightly_smiling_face:

Thank you for the fascinating contribution to the topic…

You’re welcome :upside_down_face:

A cooldown can just be a switch with a timer

Wow, I’m a buffoon. I’m gonna go now :upside_down_face: