I have AI questions

Ok my questions are:

Can you make the AI chase a player while respecting the walls?

Can you make the AI go to a sound and also attack the player on sight?

Can you make the AI Lose sight of the player.

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  • Yep, using raycasts and/or proximity

  • AI Hearing things can be achieved on a basic level using the summon behaviour and the extraction behaviour.

  • Yes, using raycasts

And sadly, since I’m working with a free account rn, I can’t show an example but I can go into detail if you need it haha

Note: AI’s working on the 2D Game scale are much easier to create than 2.5D/Top-Down

Ok much thanks.
Also didn’t the proximity get removed?

Can somebody tell me the patch notes I didn’t receive them.

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No, proximity has not been removed, but the lag it causes has been reduced, which is a blessing for people who make AI’s, since it really is a useful behaviour.

It isn’t on the behavior thing on the left of the screen for me.
That’s the only thing I could think of calling it.

Interesting, let me check on of my old games

Edit: Huh! It’s not there anymore… Very strange. Let me check the patch notes, here… This is not good hahaha

Yes some things got removed I think like background repeats and proximity which ruined my game. YES THIS IS NOT GOOD

Proximity had been moved to “Components” in the patch. Right under attacher.

3 Likes

Oh! Thank goodness hahaha


WHY. When I saw it was gone my heart be like
THUMP THUMP THUMP.

haha well the good thing is; we still have our proximity behaviour!

Oh and background repeats is back.
Great!

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Cheers to proximity for being the third most complicated behavior (in my opinion)

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This makes me want to Make AI hold on,

Hey, you should watch the Obstacles & Enemies video here: https://flowlab.io/exploring_flowlab

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Have these videos always been there??? Man, I had to learn it the hard way lol.

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oh ok. Sorry for not replying. I watch video.

1 Like