While testing a game i made called multiplayer bouncing ball. I just found out that when in a multiplayer server and there is the exact amount of people you put to be the max, the next person to join will be in a completely different server. Why did I just find this out. ![]()
Multiplayer is peer to peer base instead of server, so they just not connect to games that have the max amount of players. Essentially, everyone is there own host.