Hello. It is me. Lordkhalton. Legally dead in 21 different communities. Has returned to his home town. Flowlab. And needs help… with inverting logic. so i wanna make an Proximity Detector Inverted so when its detected it it turns off.
So it depends on how often it is being activated. If it’s powered by an always behavior, use a nor logic gate. If it’s being powered by something like an inbox that has a slight delay between triggers use a timer. set the timer to always repeat with a delay of 1, and when the proximity triggers it should reset the timer.
Ok so ive done a NOR and a NAND, and it activates the thing like 5 secs after starting… by itself
Heres a link, also enjoy “ze advanced” blood physics Flowlab Game Creator - Castle Conquerors
You’ll have to be specific when you say
You need to use the check input to use the Proximity now.
This was done by request because Proximities can have an impact on performance.
(mostly with larger proximities)
When they change that? well… im retarded and thanks @JR01 and long time no see, nice to see your still on flowlab
Yeah I’m here, I mostly make tutorials games, helping around the Forum and testing new features.
I’ve also made a few games worth checking out, most of them made in the Flowjams.
Awsome, well i just returned after learning literally no LUA, Abit of C#, and some Javascript. but nothings quite like flowlabs easy like super easy coding
If you want to get a little spicy with Flowlab, you can try adding some Haxe in the expressions.
I have examples in my Bundle Library, but you can really see it used in the Advance Ease Bundle.
OooooOooooooooooooOO Spicey