I am working on a platformer game, and I want an animation when you stand still for to long, how would I make it to where it doesn’t do the animation when moving?
here is a link: Flowlab Game Creator - RO-GO [BETA 1.1]
There is a stop input in the animation behavior. Set it so that when the player sends an input to move it stops the animation
okay, thank you for helping!
Well it also depends, is it controlled with keys or just runs by itself? use key down = animation play and key up = animation stop, Also tick animation loop if you didnt already
Or you could just add NOR gates to both the keys, which then goes through a switch that turns itself off and starts a looped animation, then gets turned on when a key is pressed, along with the idol animation being stopped.
where would I find a NOR gate?
Math and logic section
can you show me how I would put that together? as in a screenshot of the layout
theres an easier version
I know what you’re thinking: Stop animation on the UP key. However, this will stop it if only one key is let go of. Yes, the other down key will continue it, but the animation will still look choppy.