In my game Rotatio, whenever meteors hit each other they bounce.
Take a look inside the Bounce bundle in the Meteor object, and tell me if there’s a better bounce, then please explain the steps if there is one
I suggest making them solid with 0% friction and 100% Bounce
Good, but there’s a problem.
When the meteors spawn, they spawn inside the barriers. I tried setting them solid at one point, but they glitched and got yeeted into the next dimension
So make the barrier not solid with collision
Okay I’ll try that
Wait. How will the player stay in-bounds?
I feel like my code is better than the non-solid you’re suggesting based on the circumstances
I appreciate your help, though.
If the Boundary is just a square, you can tell the player to not move past it
with Extractors, filters, and position.
Ok, but I think that’s a little too complex for what I’m looking for.
I’m looking for a bounce that could work better, but still not be the most complex thing in the world
Hmmmm
Okay, I’ll try that.
My dingdong brain thought I’d be doing precalc there for a sec, thx for clarifying
IT WORKS! Thank you so much @JR01 ! You will be credited
(There is a problem that the big meteor in the main menu bounces back, tho . That’s not a hard fix, however
)