Is there a better bounce?

In my game Rotatio, whenever meteors hit each other they bounce.
Take a look inside the Bounce bundle in the Meteor object, and tell me if there’s a better bounce, then please explain the steps if there is one :slight_smile:

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I suggest making them solid with 0% friction and 100% Bounce

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Good, but there’s a problem.
When the meteors spawn, they spawn inside the barriers. I tried setting them solid at one point, but they glitched and got yeeted into the next dimension :upside_down_face:

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So make the barrier not solid with collision

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:thinking:
:flushed:
:exploding_head:
Okay I’ll try that :upside_down_face:

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Wait. How will the player stay in-bounds?
I feel like my code is better than the non-solid you’re suggesting based on the circumstances :upside_down_face:
I appreciate your help, though.

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If the Boundary is just a square, you can tell the player to not move past it
with Extractors, filters, and position.

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Ok, but I think that’s a little too complex for what I’m looking for.
I’m looking for a bounce that could work better, but still not be the most complex thing in the world :slight_smile:

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Its not really complex, just putting the player back into the level…

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Hmmmm
Okay, I’ll try that.
My dingdong brain thought I’d be doing precalc there for a sec, thx for clarifying :sweat_smile:

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IT WORKS! Thank you so much @JR01 ! You will be credited :slight_smile:
(There is a problem that the big meteor in the main menu bounces back, tho :joy:. That’s not a hard fix, however :slight_smile: )

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