Is there any way to do this?

Can I make it so an object only collides with the ground and not the player? (I also want the player to collide with the ground)

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You could make it so there’s a ray cast that points down and checks for the ground. Then make it so when it hits it will set the objects y velocity to zero. And when it misses, it will stop the always repeating timer (for when the character or object is in mid air, it can fall down). Not exactly sure if this works, but it should help.

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Could you put have a collision condition on each character and object, set them specifically for the ground block and then have it trigger the appropriate velocity change?