Issue with multiplayer pushing

I am making a previous old game of mine multiplayer, but I can’t figure out how to sync pushing, it always off-syncs the game? Is it just because I’m playing against myself and the other player doesn’t have his computer on that tab (since i can’t be on two tabs at once)?

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Also, the ball is a shared object however it is in different positions in each tab.

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I don’t have indie so I don’t have much understanding of the multiplayer behaviors, but I’ll try to help. Is the object you’re pushing a Shared Object? If it’s a bug and it can’t be fixed technically you can Share the X and Y of the objects and use that to set their position

@Galactian can you send game?

They are both player objects.

it’s private rn, sadly.

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