Hello everybody! Overma here
I have put together a quick joystick bundle, if anybody would like to use it! It works with two objects. It uses an attacher to attach the joystick. I hope this will be helpful!
This is really good. I’ve seen some systems where the joystick indicator only appeared in when the player triggered it. If you’re looking to polish this summore, I would recommend some sort of transparency system for the joystick.
Honestly, I think this is the Flowlab Space game mascot now.
Thanks! I do plan to polish it a bit more, so the feedback is really nice!
Yeah, they are preset sprites, lol.
How do I make it communicate with the player
@Overma_Games (Sry for the revival)
but I want this to move a regular player (without rotating), How do I do it?
So I want it to run some anims that I have and move accordingly, but I wan’t it to be instant as if i was using W,A,S,D.
Hey, its what the topic is for lol. (Sorry for the late reply, I havent been on the forums much sadly.)
There is a couple ways you could do this.
One, would be using the x/y globals… (X < 0 ? -1 Speed : X > 0 ? 1 Speed : 0)
Two, would be using some sine and cosine, which I would pick.
cos(joystickAngle)*Speed
and
sin(joystickAngle)*Speed
You could plug this into a normal top down movement, as well. (Depending on the design.)
I hope this answers it, I can make an example if you would like one too.