Jump Tower Feedback

Jump Tower a game that I am working on. But you probably knew that. But this is a platformer where you scale a tower, to get the top. Why? Because. But any way hope you enjoy the early builds and pls if you can give feedback.

Jump Tower: https://flowlab.io/game/play/2837482

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New Early build of the game:
(This no longer exist)
Pls give feedback if you choose.

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Another Early build for level design feedback:
(This no longer exists)

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If there could be some feedback on the alpha versions of the game, then please, I could use some feedback.

Currently working on a remodel of level 1 of the game that I’ll probably also put on this page, as a Demo.

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This is actually pretty good :+1:

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Ok theirs a demo now, give feedback if you wish.

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Quick announcement:
Wednesday is the last day this week you will be able to play the Alpha 1 & 2 builds of the game.

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Ok, the Alpha builds are gone, only the demo remains.

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Ok, I have a question. In the demo, how does it feel when using W or the Up arrow to jump, and would using Space be better instead?

Ok, another Question, would you rather the game just stick to a single set of keys or stick with toggling between WASD and Arrows?

Having space to jump is kinda iffy for me.
WASD and Arrow keys, I can work with both

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Ok, I’m getting close to updating the demo, which I’m excited for. edited some animation, and I’ve merged the two movement bundles into 1, and now I’m working on adding sound and the boss of the game. which will be in the full release, along with the full level 2.

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Ok, Updated the Demo:
Stuff in this update: mostly a change to movement, and adding some more sound.

Demo gone

Maybe you could add a lava mode where lava rises up from the ground and you have to go fast enough so you don’t get caught? Or something like that.

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I have thought about that, and since I’m continuing to mess with this project, I might add that. Though instead of lava it might lighting or spikes.

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Welcome to the community

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Hello, happy Thorsday eve, I am currently reworking player movement and adding more platforms in. I plan to rework the game levels a bit, as I am using this game as my experimental game, which will stay public as of when I’m done working on the jumping mechanic. But in the meantime, feel free to answer this question: What is Wizard’s favorite meal?

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Happy Thorsday Morning, I have been working, though I’m not releasing anything yet, but I have been changing some things. Some of these changes include background sprites, but the one I’m currently working on is the damage mechanic. I’m making into a you get hit, you die, instead of allowing the player three hits before they die. But I’m adding checkpoints, so it’s not really rage-inducing. I’m also shrinking levels 1 and 2 into 3 smaller levels, so there will be no boss fight, yet. . . . Have a good day, and hopefully I can get this out soon.
-FlareBit47

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This brings back nostalgia from doodle jump

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