I spent two days trying to do this, there will be more keys. I also need to figure out how to do shift with any key but im still working on it. P plan to turn this to a computer-horror-game but you know…
Here it is
That is a very very very inefficient way to make a keyboard type writer. That’s a problem I see with a lot of Indie users, they use a lot of objects without even thinking about how inefficient it is, and this often causes a lot of problems.
What you could do, you could make an entire keyboard using only one object.
Just name each objects individual names to a number and use the extractor to extract the objects name.
Then use a To Number behavior (I think that’s what it’s called) what the text lists section to actually get the number.
Of course you add a filter and switched so when it’s equal to a number, it will all switch to its corresponding key.
For example,
You label the Q key as number 1 and the W key as number 2. Both still being the name object, but have different object names. (Like Object 752 or Object 82, just name it 1 without Object in front) The extractors will activate and if the number reads 1, it turns off the switches for every other keys code, but only turns on the Q keys code so any objects named 1 will be Q.
Same goes for when it’s number 2, it will be W.
I’m not entirely sure if you understand this since I’m not the greatest at explaining things. I would make an example for you on this, but I’m gonna be quite busy today. But I use this technique to help reduce the amount of objects I use while also getting more objects just from a single one.
This part is broken because of a glitch that makes Lists act as a List Modify (It copies what is on the list to the list setting it to blank, like how a List Modify works without setting it to Copy Before Modifying. You probably don’t know how lists work yet, but just know that there is a slight bug rn)