"Lab" Devlog (Work in Progress) 🖥

arm swinging

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Made this in the early morning and I’m just now realizing it does not look very good. Going to clean up the leg movements tonight or tomorrow probably.

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I think the player object’s gravity is a bit too high. It’s almost like he’s being sucked to the ground after a jump.

Are you holding down W or just tapping it? The bundle I use gives you more height when you hold jump.

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Why are the water physics just making me float to the surface of the water and slamming me down into the ground?

I really have no idea how to fix the mega gravity when jumping into water, I’m sorry :sob:

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If anyone wants to try and decipher my code to see what’s wrong with it, please feel free

I think I fixed all that weird leg movement.
walk anim finalarm swinging final

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May or may not give him a face/hair. Will outline later but I have school to do
arm swinging final (1)arm swinging final (3)

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It reminds me of when I used to just slide my feet across the sidewalk instead of walking properly.
(I actually still do this.)

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arm swinging final (3) (1)
Ok he finally has his other arm

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Can he get sturdy?

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He probably can’t but I suggest that BradenS contacts EPIC Games for a Fortnite Collab with this character.

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Do I add emotes
  • Yes
  • No
0 voters

Cons:

  • Will take a while
  • Will slow down actual development
  • Might look bad
  • Will not fit the game

Pros:

  • Funny
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funni’s = better game

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Well. Its not a multiplayer game, so there really is no point

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i want to hit the griddy in front of my enemies before i absolutely demolish the s**t out of them. :sunglasses:

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looks like a lego man

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Screenshot 2024-02-02 8.20.34 AM

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return to idleidle anim (1)

1 Like