LAST STAND DevLog (Wave Survival)

I’ll work on the second but I’m in class.

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That’s fine, there’s no rush now that the Flowjam’s over.

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Well great, the game broke. I can’t even do anything, such as opening the editor.

What? Wait what happened?

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I was coding a new grenade concept and suddenly everything froze. I can’t get it to un-freeze. Even if it was an infinite loop, the object isn’t placed in the menu, so it should load fine.
Nope. I can’t even open the editor.

That normally happens when an object attaches itself to itself. Maybe. When you left the editor, did it just show the editor but in a small squished version of the size of the game screen?

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No, the editor didn’t open. The game just became a black screen.

I literally can’t do anything. I can’t even see anything.

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I’m going to try to check Last Stand rq

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Oh yeah… that’s really wierd. The game crashed for me too.

We might have to ping grazer about it in your topic about this because nobody could even open the editor to check what’s wrong.

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Thanks to Grazer, the game is back online!

Update 2.1

1/17/2024

Completed:

  • Level design for Level 1.
  • Spawners for the 3 (soon 4) enemies.
  • New weapon: Grenades!
  • Grenade landing indication.
  • Minimap (Still W.I.P, but the level is drawn out.)
  • Kill Counter (UI).
  • Second Counter (UI)
  • Wave counter (UI, five waves per level)
  • Updated sprite for the cooldown, wave, and kill counter.
  • Spider death sequence (Fade)
  • Updated HP system for Player and Enemies.
  • Healers & Healer Spawners.

All in a day’s work!

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@DeadlyGumChewer, did you want to do the second wave level?

Actually I’m kind of busy. :frowning:
I will be able to build it but not today.

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Ok, I’m making the third. It’s 2X as large as the 1st.

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