@hihilogic, you mentioned once that I can use switches to make the player unable to use an ability unless a certain object is attached to them. May you show me how to do this? I’m using @00T_Free’s jetpack example to convert it into an item pickup.
I created the Grappleshot object (check the jetpack ground object and the jetpack bundle in the player for reference) I want to make the Grappleshot ability locked unless the “Grappleshot use” object is attached to the player.
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Wha- im confused. What’s the question here?
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Well if ur ability uses a keypress to trigger it, just send the keypress through a switch, then have the collision with the pickup trigger it
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The grappling hook example (by CodeAlpaca) I used is very complex.
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It’s in the “spawn grappler” sprite
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I see that. I just don’t get where to put that switch in order to fully block out the usage of the ability without the pickup.
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You did not just say that. THE. IMAGE. SHOWS YOU. YOU JUST HAVE TO TURN THE SWITCH OFF AND ON (o′┏▽┓`o)
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